Duality2D Networking Part 1

I’ve been playing with the idea of implementing a networking system in Duality2D for a long time now and recently, I’ve had some more time outside of work to dedicate to open source projects so I’ve have settled on taking a deeper look at implementing networking in Duality2D.

The goals of the project are to create the following:

  • Smooth simulation over LAN and Internet
  • Master Server for lobby, matchmaking and to facilitate UDP hole punching
  • TCP and UDP networking
  • Game Samples
    • Turn-based
    • RTS-style lockstep
    • Multi-player platformer

You can view the code in this branch of my github fork.


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